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| Bitstorm: So, this being your first sequel, is there any concern about becoming typecast? Gould: (Laughs) If becoming typecast as something cold and slimy is something I'm facing, I don't think this game is. I think I've already gone far down that road as it is. Bitstorm: Now you may be stuck always playing lizards. Gould: I know -- look what it did to Jim Morrison. Bitstorm: Yeah, but he was The Lizard King. Gould: (Laughs) I'm just a gecko. Bitstorm: Another sequel and you'll probably get promoted to The Lizard Prince or something. Gould: (Laughs) I wish. Bitstorm: You once did a routine about jetpacking around in the future rewinding an old answering machine message from your ex-girlfriend -- "Hi, it's me..." -- so now, maybe, is there some concern that 30 years from now you'll be jetpacking into kids birthday parties in a lizard suit tossing off one-liners? Gould: If it's a choice between that and the dumpster, fit me for the suit. No, I've been very lucky. They've never ask me to put the suit on. I just sit in the recording booth and toss off one-liners. Bitstorm: Do you actually see the game in progress as you're doing your bit? I guess the first question is, are all the one-liners yours? Gould: Everything is written by myself with a guy named Rob Cohen, who's a friend of mine. It started off I was doing stand-up in San Francisco and the company that makes the game wanted Gex to have more of a personality than other game people like Mario or Crash Bandicoot. They were fans of my stand-up basically, and they just said, "Would you like to come down here and take a look at our outfit. We'd like you to do this game." And I was like, [Dumb guy voice] "Uhhhhhhhhh, I don't care." So I went down and I thought it was really cool. Back in Los Angeles, they'd already hooked up with my friend Rob, which sort of sealed the deal because he's my writing partner on a lot of other things. Bitstorm: [German accent] "Ve haf your friend..." Gould: Exactly. That's exactly what it was. [Better German accent] "Ve've already spoken to your friend..." We would get the game in progress via videotape. We would watch it and it would be like "Mystery Science Theater." We'd watch it, write a bunch of suggestions, we'd send 'em off, they'd give us notes and we'd watch it again and redo it. Then we get another tape. At the end, for the first game, we had like 300 lines. Then I went into the recording booth and probably improvised another 30... Bitstorm: I think my favorite one from the new one is, "I'm here for my 'Real World' interview." Gould: Oh yeah -- that was Rob's. Bitstorm: "Has anyone seen Carol Ann..." Gould: That was mine! It's funny, Rob and I are like, "We're a team... that one's mine! That one's mine! That one's mine!" Bitstorm: Kind of like John and Paul. [Liverpool accent] "I wrote that one you bastard." Gould: [Better Liverpool accent] "He wasn't even there, he was in Scotland with Yoko complainin' about somethin.'" Bitstorm: Are you a video game player? Gould: I'm not a big video game player because I don't have the time. I'm just getting Pong. I think if I can master that... No, the 3-D graphics have hooked me. It started with Goldeneye. It's an awesome game. And now I'm actually starting to play Gex 2. I'm just a novice. Bitstorm: Is there something there, though, when you sit down to play Gex... isn't that kind of dangerous? Gould: I can't play Gex with the audio on. Bitstorm: Your therapist would die. "And then, see, I thought I was a lizard..."
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![]() Gex The Gecko Interview Dana Gould Interviews Jon Stewart |
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